Sona guide
Laning phase
- Aggressive lane; don’t waste mana on heals, only clutch shields
- Trade with Q when Presence of Mind is up, but especially if Manaflow is up as well
- Poke when enemy comes down to finish off minions; watch the wave
- Don’t roam; stick with ADC as much as possible
- If you’re losing lane, try to even it out and run the clock; Sona is a late game enabler
Midgame
- Mix damage and heals, you have enough mana at this point
- Roam a lot, since Swifties + Celerity + E make you fast
- Focus on objective prepping and herding your team into doing them
Late game
- Spend all your casts on heals; E for passive stack to chase and slow into a team-wide gap close
- Stick to whoever is carrying
- Hold onto your ult for teamfights, not picks
Items
Standard
- Bloodsong
- Echoes of Helia
- Boots of Swiftness
- Tear item (Seraph’s Embrace, Diadem of Songs)1
- Seraph’s if Diadem/Moonstone Renewer
- Dawncore/Staff of Flowing Water
Tank (against burst)
- Bloodsong
- Echoes of Helia
- Boots of Swiftness
- Frozen Heart
- Kaenic Rookern (AP burst)
- Randuin’s Omen (Crit burst) - Swap with 5 depending on enemy composition
Runes
- Sorcery: Summon Aery
- Manaflow Band
- Celerity
- Gathering Storm
- Precision
- Presence of Mind
- Legend: Haste
- Shards
- Ability Haste
- Move Speed
- Flat Health
Footnotes
-
Seraph’s is more versatile, Diadem gives you an early survivability spike since it’s cheaper. ↩